> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/bubble-shooter-toolkit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/bubble-shooter-toolkit/tutorials/how-to-set-or-create-in-game-tutorials.md).

# How to set or create in-game tutorials

### <mark style="background-color:green;">How to set or create in game tutorials</mark> [VIDEO](https://www.youtube.com/watch?v=Mya_fx9lAPk)

1 - Open in Editor the level where you need to set up the in-game tutorial. Find tutorial TAB

<figure><img src="/files/99J7JdNQBOYb7bvD3nTL" alt=""><figcaption></figcaption></figure>

2 - Choose the desired tutorial from the pre-prepared ones. For example. Assign a tutorial for the first level on 'how to play'.<br>

<figure><img src="/files/642wVERpR6s8A5wYGzEk" alt=""><figcaption></figcaption></figure>

### <mark style="background-color:green;">How to create a NEW tutorial</mark>

1 - <mark style="color:green;">**Go to Assets**</mark> -> <mark style="color:green;">**BubbleShooterGameToolkit**</mark> -> <mark style="color:green;">**Resources**</mark> -> <mark style="color:green;">**Tutorials**</mark>

<figure><img src="/files/f8LvdPoWRQPeXJ3pEgnx" alt=""><figcaption></figcaption></figure>

2 - Duplicate any template. Change the name to a new one.

<figure><img src="/files/gyZeXW9inFZdgpLWGGvZ" alt=""><figcaption></figcaption></figure>

3 - Next, we need to modify the description.

<figure><img src="/files/pD8Io7fjFuZhu7KzdQhs" alt=""><figcaption></figcaption></figure>

4 - And specify the required target.

<figure><img src="/files/YLJsYXoWJVApepWfCSFP" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/92k7tQuKs5qkYgfSNNFl" alt=""><figcaption></figcaption></figure>

5 - If you need to specify a specific ball in the bunny's paws, use the '**Launch Ball**' section.<br>

<figure><img src="/files/hRwLOfS1uIbjlPPtsbEu" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="98"></th><th></th></tr></thead><tbody><tr><td><img src="/files/97AAbv2MjUi8i6a418MG" alt="" data-size="original"></td><td>Ball O</td></tr><tr><td><img src="/files/47DiGbnkzIXlLTWfkONp" alt="" data-size="original"></td><td>Ball 1</td></tr><tr><td><img src="/files/I3n2UF4CNgsX6sLd9HUm" alt="" data-size="original"></td><td>Ball 2</td></tr><tr><td><img src="/files/gujHSzjofJUQWATrjMLs" alt="" data-size="original"></td><td>Ball 3</td></tr><tr><td><img src="/files/FrQIXV4K5QeT6nDXsouC" alt="" data-size="original"></td><td>Ball 4</td></tr><tr><td><img src="/files/tdkUk07IkGnjFLhXYRKx" alt="" data-size="original"></td><td>Ball 5</td></tr></tbody></table>

<mark style="color:red;">**For more details on the names of game objects, refer to the**</mark> [<mark style="color:blue;">**specification**</mark>](/bubble-shooter-toolkit/getting-started/specification.md)

6 - Open the level for which we will use the new tutorial, and assign it.

<figure><img src="/files/6NAUExSBZ13FNzWuhEqa" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/UqLqeXEMTJusFxANv97Q" alt=""><figcaption></figcaption></figure>

7 - When creating a level, don't place the target too high, as the <mark style="color:orange;">**pointing finger**</mark> won't be visible. Place it at the bottom of the level, and the tutorial will be displayed correctly.

#### <mark style="color:red;">**Do not forget to check how the tutorial is displayed on different resolutions.**</mark><br>

<figure><img src="/files/6dy9oo1QyOzi1Q501jSh" alt=""><figcaption></figcaption></figure>

8 - If you want to remove the tutorial for the current level, simply select 'None.

<figure><img src="/files/BJWMlee7lUa00B5QxXQJ" alt=""><figcaption></figcaption></figure>

#### If you have any issues or questions, feel free to contact our support
