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bytebrew

Use ByteBrew when the buyer's project uses the ByteBrew analytics platform.

ByteBrew setup

1

Import the official ByteBrew Unity SDK

2

Create a ByteBrew GameObject

Open:

Window > ByteBrew > Create ByteBrew GameObject
3

Keep one ByteBrew GameObject

Keep exactly one ByteBrew GameObject in the first scene.

4

Open ByteBrew settings

5

Enable the target platforms

6

Copy the buyer's platform-specific Game IDs

Copy the Game IDs from the ByteBrew Dashboard.

7

Copy the buyer's SDK Key

Copy the SDK Key from the ByteBrew Dashboard.

8

Enter the values in the ByteBrew settings inspector

9

Add the SDK define if needed

If the installed package does not define it automatically, add:

BYTEBREW_SDK
10

Select ByteBrew in GameSettings

Select ByteBrew in GameSettings.

ByteBrew IDs and SDK Key

The following values belong in ByteBrew settings:

  • Android Game ID

  • iOS Game ID

  • Web Game ID, if applicable

  • SDK Key

The provider:

  • Sends common events as ByteBrew custom events.

  • Converts common analytics parameters to strings.

  • Ignores events raised before ByteBrew initialization is complete.

This integration does not use offline event caching for ByteBrew.

The Unity Analytics Schema Setup Wizard is not required for ByteBrew.

Official documentation