> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/match-3-kit-home-design/customization/settings/boost-settings.md).

# Boost settings

Boost settings contain two separate lists:

* `In Game Boosts` — boosters that can be used during a match-3 level.
* `Menu Play Boosts` — boosters selected before starting a level. These entries also contain `Count Items`, the number of items placed on the game field by the booster.

Each boost entry contains:

* `Title Localization Key` and `Description Localization Key` — localization keys for the boost name and description;
* `Title` and `Description` — fallback text used when a localization entry is unavailable;
* `Boost Resource` — the resource that identifies the booster;
* `Price` — cost of the booster purchase;
* `Purchasing Amount` — number of boosters granted by one purchase;
* `Start Count` — number of boosters given to a new player;
* `Open Level` — first level at which the booster becomes available;
* `Tutorial Localization Key` and `Tutorial Text` — localized and fallback tutorial text;
* `Icon Prefab` — booster icon used in the shop and gameplay UI.

Use a unique resource for each boost. If localization is enabled, fill in the localization keys and keep the fallback text readable for development and unsupported languages.
