Boost settings
Boost settings contain two separate lists:
In Game Boosts— boosters that can be used during a match-3 level.Menu Play Boosts— boosters selected before starting a level. These entries also containCount Items, the number of items placed on the game field by the booster.
Each boost entry contains:
Title Localization KeyandDescription Localization Key— localization keys for the boost name and description;TitleandDescription— fallback text used when a localization entry is unavailable;Boost Resource— the resource that identifies the booster;Price— cost of the booster purchase;Purchasing Amount— number of boosters granted by one purchase;Start Count— number of boosters given to a new player;Open Level— first level at which the booster becomes available;Tutorial Localization KeyandTutorial Text— localized and fallback tutorial text;Icon Prefab— booster icon used in the shop and gameplay UI.
Use a unique resource for each boost. If localization is enabled, fill in the localization keys and keep the fallback text readable for development and unsupported languages.
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