For the complete documentation index, see llms.txt. This page is also available as Markdown.

Boost settings

Boost settings contain two separate lists:

  • In Game Boosts — boosters that can be used during a match-3 level.

  • Menu Play Boosts — boosters selected before starting a level. These entries also contain Count Items, the number of items placed on the game field by the booster.

Each boost entry contains:

  • Title Localization Key and Description Localization Key — localization keys for the boost name and description;

  • Title and Description — fallback text used when a localization entry is unavailable;

  • Boost Resource — the resource that identifies the booster;

  • Price — cost of the booster purchase;

  • Purchasing Amount — number of boosters granted by one purchase;

  • Start Count — number of boosters given to a new player;

  • Open Level — first level at which the booster becomes available;

  • Tutorial Localization Key and Tutorial Text — localized and fallback tutorial text;

  • Icon Prefab — booster icon used in the shop and gameplay UI.

Use a unique resource for each boost. If localization is enabled, fill in the localization keys and keep the fallback text readable for development and unsupported languages.

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