For the complete documentation index, see llms.txt. This page is also available as Markdown.

Gameplay settings

Score and feedback

  • Show Score Popup — displays score popups during gameplay.

  • Score Multiplier Curve — controls the score multiplier as the combo or match value increases.

  • Show Popup Words — displays words such as Good!, Great!, or Fantastic!.

  • Warning Time Threshold — shows the low-time warning when this many seconds remain.

  • Warning Moves Threshold — shows the low-moves warning when this many moves remain.

Rewards and continue values

  • Base Reward — base coin reward for completing a level.

  • Stars Count — number of stars awarded by the pre-win reward flow.

  • Extra Moves To Continue — moves added by the gameplay continue flow.

  • Extra Time To Continue — seconds added by the gameplay continue flow.

Falling items

  • Falling Acceleration Curve — acceleration profile used while items fall.

  • Base Item Fall Speed — base falling speed.

  • Diagonal Item Fall Speed Multiplier — speed multiplier for diagonal falling paths.

  • Max Fall Speed Multiplier — maximum falling-speed multiplier.

  • Curve Resolution — number of samples taken from the acceleration curve for gameplay processing.

Change the falling curve and speed values together, then verify normal, diagonal, and long-distance falls in a test level.

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