> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/match-3-kit-home-design/customization/settings/gameplay-settings.md).

# Gameplay settings

Score and feedback

* `Show Score Popup` — displays score popups during gameplay.
* `Score Multiplier Curve` — controls the score multiplier as the combo or match value increases.
* `Show Popup Words` — displays words such as `Good!`, `Great!`, or `Fantastic!`.
* `Warning Time Threshold` — shows the low-time warning when this many seconds remain.
* `Warning Moves Threshold` — shows the low-moves warning when this many moves remain.

#### Rewards and continue values

* `Base Reward` — base coin reward for completing a level.
* `Stars Count` — number of stars awarded by the pre-win reward flow.
* `Extra Moves To Continue` — moves added by the gameplay continue flow.
* `Extra Time To Continue` — seconds added by the gameplay continue flow.

#### Falling items

* `Falling Acceleration Curve` — acceleration profile used while items fall.
* `Base Item Fall Speed` — base falling speed.
* `Diagonal Item Fall Speed Multiplier` — speed multiplier for diagonal falling paths.
* `Max Fall Speed Multiplier` — maximum falling-speed multiplier.
* `Curve Resolution` — number of samples taken from the acceleration curve for gameplay processing.

Change the falling curve and speed values together, then verify normal, diagonal, and long-distance falls in a test level.
