> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/match-3-kit-home-design/customization/square-setup.md).

# Square setup

A Square is a single cell of the Match-3 game field. Its Inspector settings define item movement, block behavior, destruction rules, visual layering, and teleport configuration.

Use EmptySquare for a regular playable cell without an obstacle.

To select a square prefab you can use right click on the element of the **LevelEditor**

<figure><img src="/files/hXZlbtQaYkD9KzHfnQUD" alt=""><figcaption></figcaption></figure>

### General Settings

<figure><img src="/files/9pFa4r8Z6f0vPJWidsGr" alt="" width="227"><figcaption></figcaption></figure>

#### Size In Squares

Defines how many grid cells the object occupies.

* 1 x 1 — regular square
* 2 x 2, 2 x 3, etc. — multi-cell block

The value must match the visual size of the prefab.

#### FX Prefab

The visual effect played when the square or block is damaged or destroyed.

Leave empty if no effect is required.

### Destroy Visual Mode

Destroy Visual Mode defines how a Sub Square looks when it is destroyed.

### Square Behaviour

Square Behaviour controls how items interact with the square.

#### Position Behaviour

| Field         | Description                              |
| ------------- | ---------------------------------------- |
| Can Move In   | Allows items to enter the square.        |
| Can Move Out  | Allows items to leave the square.        |
| Can Item Drag | Allows the occupying item to be dragged. |
| Above Item    | Renders the square above the item.       |
| Under Item    | Renders the square below the item.       |

#### Destroy Behaviour

| Field                                | Description                                            |
| ------------------------------------ | ------------------------------------------------------ |
| Cannot Be Destroyed                  | Makes the square indestructible.                       |
| Can Spread                           | Allows spread mechanics (for example, Jelly).          |
| Destroy By Item Inside               | The occupying item can damage the square.              |
| Prevent Item Inside Destroy          | Prevents the occupying item from being destroyed.      |
| Destroy By Item Outside              | Neighboring matches and bonuses can damage the square. |
| Prevent Item Matching                | Prevents the occupying item from matching.             |
| Prevent Item Targeting By Multicolor | Excludes the occupying item from multicolor targeting. |

### Sounds

Expand the Sounds section to configure audio effects.
