For the complete documentation index, see llms.txt. This page is also available as Markdown.

Square setup

A Square is a single cell of the Match-3 game field. Its Inspector settings define item movement, block behavior, destruction rules, visual layering, and teleport configuration.

Use EmptySquare for a regular playable cell without an obstacle.

To select a square prefab you can use right click on the element of the LevelEditor

General Settings

Size In Squares

Defines how many grid cells the object occupies.

  • 1 x 1 — regular square

  • 2 x 2, 2 x 3, etc. — multi-cell block

The value must match the visual size of the prefab.

FX Prefab

The visual effect played when the square or block is damaged or destroyed.

Leave empty if no effect is required.

Destroy Visual Mode

Destroy Visual Mode defines how a Sub Square looks when it is destroyed.

Square Behaviour

Square Behaviour controls how items interact with the square.

Position Behaviour

Field

Description

Can Move In

Allows items to enter the square.

Can Move Out

Allows items to leave the square.

Can Item Drag

Allows the occupying item to be dragged.

Above Item

Renders the square above the item.

Under Item

Renders the square below the item.

Destroy Behaviour

Field

Description

Cannot Be Destroyed

Makes the square indestructible.

Can Spread

Allows spread mechanics (for example, Jelly).

Destroy By Item Inside

The occupying item can damage the square.

Prevent Item Inside Destroy

Prevents the occupying item from being destroyed.

Destroy By Item Outside

Neighboring matches and bonuses can damage the square.

Prevent Item Matching

Prevents the occupying item from matching.

Prevent Item Targeting By Multicolor

Excludes the occupying item from multicolor targeting.

Sounds

Expand the Sounds section to configure audio effects.

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