> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/match-3-kit-home-design/shortcuts.md).

# Shortcuts

## Gameplay

Gameplay shortcuts are available only when Debug Settings > Enable Hotkeys is enabled.

| Shortcut | Action                                                  |
| -------- | ------------------------------------------------------- |
| W        | Instantly win the level.                                |
| L        | Instantly lose the level.                               |
| M        | Set the remaining moves to 1.                           |
| R        | Restart the current level.                              |
| S        | Switch to the next sub-level.                           |
| G        | Regenerate the board when no valid moves are available. |
| Space    | Regenerate the board when no valid moves are available. |
| F4       | Save the current replay to the Resources folder.        |
| F5       | Save the current replay session.                        |
| F6       | Play the saved replay session.                          |
| Esc      | Back button mapping.                                    |

Note

`F4`, `F5`, and `F6` are available only when the `GAMEPLAY_REPLAY` scripting define is enabled.

Keyboard shortcuts can be customized in:

`Resources/Settings/DebugSettings`

***

### Stage

| Shortcut | Action                                                     |
| -------- | ---------------------------------------------------------- |
| O        | Complete the current stage and purchase all stage objects. |
| I        | Open the win popup with a test reward.                     |

These shortcuts are intended for testing in the Unity Editor.

***

### Meta Navigation

| Shortcut | Action                              |
| -------- | ----------------------------------- |
| A        | Open the previous meta-game canvas. |
| D        | Open the next meta-game canvas.     |

***

### Level Editor

| Shortcut         | Action                                          |
| ---------------- | ----------------------------------------------- |
| Ctrl/Cmd + S     | Save the current level.                         |
| Ctrl/Cmd + Enter | Generate a level using the AI Generator prompt. |

Note

Ctrl is used on Windows, Cmd on macOS.

***

### Stage Editor

| Shortcut     | Action                                                |
| ------------ | ----------------------------------------------------- |
| Enter        | Apply the stage number entered in the stage selector. |
| Numpad Enter | Apply the stage number entered in the stage selector. |

***

### Unity Editor

| Shortcut             | Action                                   |
| -------------------- | ---------------------------------------- |
| C                    | Open the Level Editor.                   |
| X                    | Open the Stage Editor.                   |
| Alt + Z              | Open the Global Target Editor.           |
| Alt + 1              | Switch to the Main scene.                |
| Alt + 2              | Switch to the Game scene.                |
| Alt + R              | Reset PlayerPrefs.                       |
| F1                   | Set the Game View aspect ratio to 3:4.   |
| F2                   | Set the Game View aspect ratio to 8:19.  |
| F3                   | Set the Game View aspect ratio to 10:16. |
| Ctrl/Cmd + Shift + = | Scale selected particle systems up.      |
| Ctrl/Cmd + Shift + - | Scale selected particle systems down.    |
| Ctrl/Cmd + ]         | Select the next TMP material preset.     |
| Ctrl/Cmd + \[        | Select the previous TMP material preset. |

###
