For the complete documentation index, see llms.txt. This page is also available as Markdown.

Targets settings

1 - Choose an object to create a game target. Go to Assets -- > POPBlocks --> Resources --> Targets

2 - Enabling a target in the level editor

3 - Action required to complete the task

4 - Automatic counting of game objects required to complete the task

5 - Target sprites 6 - "+" OR "-" Add OR Delete

7 - You can use Terget Sprites (5) or prefabs

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