# Settings Editor

<figure><img src="https://content.gitbook.com/content/TAtaJoxpORkxXbaFi9tt/blobs/c8106D2WUSd0al6w61Ro/image.png" alt=""><figcaption></figcaption></figure>

#### <mark style="color:green;">**1-**</mark>**&#x20;Game Settings:**

* Reset to Default: Resets the editor settings to default.
* Clear Player Prefs: Resets player progress and all in-game currency.
* Open All Levels: Unlocks all levels for testing in the editor.

<mark style="color:green;">**2-**</mark>**&#x20;Facebook:**

* Install: Install Facebook SDK.
* Account: Create a Facebook developer account.
* How to Install: Refer to the setup [guide](https://docs.google.com/document/d/1bTNdM3VSg8qu9nWwO7o7WeywMPhVLVl8E_O0gMIVIw0/edit?pli=1) for more information.

<mark style="color:green;">**3-**</mark>**&#x20;Leaderboard Gamesparks:**

* Install: Install the Facebook SDK.
* Account: Create a Facebook developer account.
* How to Install: Refer to the setup [guide](https://docs.google.com/document/d/1JcQfiiD2ALz6v_i9UIcG93INWZKC7z6FHXH_u6w9A8E/edit#heading=h.hfcgq1iano0l) for more information.

<mark style="color:green;">**4-**</mark>**&#x20;Falling Curve:**

* Falling Speed Curve of Game Items.

<mark style="color:green;">**5-**</mark>**&#x20;Delay After Fall:**

* Pause after falling items.

<mark style="color:green;">**6-**</mark>**&#x20;Lives Settings:**

* Max Lives: Set the maximum number of lives.
* Total Time for Lives Refilling: Set the time required to refill all lives (hours, minutes, seconds).
* Cost of Refilling Lives: Specify the cost of refilling lives through the shop.

<mark style="color:green;">**7-**</mark>**&#x20;Start Gems:**

* Gems gifted to the player at the start of the game.

<mark style="color:green;">**8-**</mark>**&#x20;Losing a Life Every Game:**

* Check the box if the player loses a life for each attempt at the level.
* Leave the box unchecked if the player only loses a life after failing a level.

<mark style="color:green;">**9-**</mark>**&#x20;Failed Settings - Continue Level After Losing:**

* Cost of Continue: Specify the cost in coins.
* Extra Moves (for this cost).
* Extra Seconds (for this cost).
