GetNeighbours
var filteredNeighbours = LevelUtils.GetNeighbours<T>(Ball ball, Func<T, bool> filter);var filteredNeighbours = LevelUtils.GetNeighbours<ColorBall>(someBall, ball => ball.GetColor() == targetColor);Last updated
var filteredNeighbours = LevelUtils.GetNeighbours<T>(Ball ball, Func<T, bool> filter);var filteredNeighbours = LevelUtils.GetNeighbours<ColorBall>(someBall, ball => ball.GetColor() == targetColor);Last updated