# How to edit the tutorials

<mark style="color:green;">The Asset includes 8 tutorials with flexible settings.</mark>\
\
You can change the current tutorials or create new ones. Just follow the guidelines below:

* Go to "POP Blocks" tab --> Settings --> Tutorial settings.

<figure><img src="https://static.wixstatic.com/media/d59ada_0fc57ea002984dcab6543426197312aa~mv2.jpg/v1/fill/w_385,h_215,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/editor_07.jpg" alt=""><figcaption></figcaption></figure>

* Go to Inspector
* Open the tab

<figure><img src="https://static.wixstatic.com/media/d59ada_ecbd320bbc3e467798e6c6d24d8bf53e~mv2.jpg/v1/fill/w_454,h_704,al_c,lg_1,q_80,enc_auto/editor_06.jpg" alt=""><figcaption></figcaption></figure>

1 - Choose a number of level for your tutorial

2 - Window 0 - tutorial #1. Means Tutorial # 1 (in Unity, numbering always starts from number 0)

3 - Description of tutorial

4 - Tutorial object selection field

<figure><img src="https://static.wixstatic.com/media/d59ada_14ea6f56a4404f389fbb564c1f6caae9~mv2.jpg/v1/fill/w_260,h_251,al_c,q_80,enc_auto/editor_08.jpg" alt=""><figcaption></figcaption></figure>

5 - Show OK Button

6 - Tutorial's prefab

7 - OFF / ON a black background

8 - Select the path of the UI object to highlight. Like this:

<figure><img src="https://static.wixstatic.com/media/d59ada_bb567d7cad874881b304ea4a7157cd5d~mv2.jpg/v1/fill/w_344,h_155,al_c,q_80,enc_auto/editor_09.jpg" alt=""><figcaption></figcaption></figure>

9 - The event by which you need to change the window

10 - Window 0 - tutorial #1. Part 2 - next level of the tutorial.

11 - Add a new level of tutorial.

12 - Add a new tutorial OR remove. To remove just click on the tutorial and press "-" button.

### &#x20;**FOR EXAMPLE** &#x20;

Level 1:

<figure><img src="https://static.wixstatic.com/media/d59ada_61bf19ccf3c847fd94121dc2a94eecb4~mv2.jpg/v1/fill/w_600,h_450,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/editor_10.jpg" alt=""><figcaption></figcaption></figure>


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