Tools->Bubble Shooter->Settings->Target settings
Target settings represent by scriptable objects in the Resources/Targets
Each target has next settings:
countFromField: Determines should be target counted from the field or set amount manually in the Level editor
countFromField
textForMenu: The text used for the menu representation of the target.
textForMenu
prefab: The prefab representing the target object.
prefab
prefabAnimation: The prefab used for animating object that moving to the Top UI panel or langing in case of baby target
prefabAnimation
uiIcon: The icon used for the target in the popups and UI
uiIcon
defaultCount: The default amount to collect
defaultCount
Last updated 1 year ago