Target settings
Tools->Bubble Shooter->Settings->Target settings
Target settings represent by scriptable objects in the Resources/Targets

Each target has next settings:

countFromField: Determines should be target counted from the field or set amount manually in the Level editortextForMenu: The text used for the menu representation of the target.prefab: The prefab representing the target object.prefabAnimation: The prefab used for animating object that moving to the Top UI panel or langing in case of baby targetuiIcon: The icon used for the target in the popups and UIdefaultCount: The default amount to collect
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