Bubble Shooter Toolkit
  • Getting started
    • Specification
  • TUTORIALS
    • Video Tutorials
    • Level EDITOR
    • How to set or create in-game tutorials
    • How to expand map and add new points
    • Adding new ball
    • Coins SHOP
    • Ads setup
      • Ads mediation (Levelplay/IronSource) setup
      • Admob setup
      • Unit ads legacy setup
      • Ads settings
      • Add rewarded ads button
    • Settings
      • Game settings
      • Gameplay settings
      • Boost settings
      • Shop settings (IAP)
      • Daily bonus settings
      • Lucky spin settings
      • Powerup settings
      • Target settings
      • Debug Settings
  • Scripts
    • Scripts Overview
      • Ball spawner
      • EventManager
      • GetNeighbours
      • Resource system
      • Playable item types
Powered by GitBook
On this page
  1. TUTORIALS
  2. Settings

Boost settings

Tools->Bubble Shooter->Settings->Boost settings

PreviousGameplay settingsNextShop settings (IAP)

Last updated 1 year ago

  1. title: The name or title of the boost.

  2. boostResource: An object representing the resource associated with the boost.

  3. price: The cost of purchasing the boost.

  4. purchasingAmount: The number of boosters purchased in one transaction.

  5. startCount: The initial number of boosters provided for free.

  6. countItems: The number of boosters that will appear on the game field.

  7. openLevel: The level at which the booster becomes available.

  8. description: A description or explanation of the boost.

  9. iconPrefab: The prefab used as the icon for the boost in the shop and on the game field.

  10. ballPrefab: The prefab used to convert a ball into a booster.