> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/bubble-shooter-toolkit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/bubble-shooter-toolkit/tutorials/settings/boost-settings.md).

# Boost settings

Tools->Bubble Shooter->Settings->Boost settings

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fa4Oecx3aXPY8xEyBC81h%2Fimage.png?alt=media&amp;token=7b333592-72bd-4371-a172-006b5bea62c3" alt="" width="563"><figcaption></figcaption></figure>

1. `title`: The name or title of the boost.
2. `boostResource`: An object representing the resource associated with the boost.
3. `price`: The cost of purchasing the boost.
4. `purchasingAmount`: The number of boosters purchased in one transaction.
5. `startCount`: The initial number of boosters provided for free.
6. `countItems`: The number of boosters that will appear on the game field.
7. `openLevel`: The level at which the booster becomes available.
8. `description`: A description or explanation of the boost.
9. `iconPrefab`: The prefab used as the icon for the boost in the shop and on the game field.
10. `ballPrefab`: The prefab used to convert a ball into a booster.
