Game Settings
WordConnect/Settings/GameSettings

On Start
Coins
Number of coins the player starts with when beginning a new game. Coins are used for continuing gameplay or unlocking features.
Gems
Number of gems the player starts with. Gems are typically used for premium features such as gifts or boosts.
Monetization
Enable Ads
Enables or disables in-game advertisements.
Enable In Apps
Toggles in-app purchase functionality.
Enable Lucky Spin
Enables the “Lucky Spin” feature (e.g., a reward wheel or similar mechanic).
GDPR Settings
• Privacy Policy URL
Description: This is a link to our Privacy Policy, where you can read about how your data is handled.
Continue Time Settings
Continue Price
Coin cost to continue gameplay after failure (e.g., after running out of time or lives).
Continue Time
Duration (in seconds) added when continuing the game.
Gems For Extra Words
Gems awarded per extra words found
Gems For Gift
Gem awarded for open a gift
Boost Settings
Hammer Boost Price
Coin cost to use the hammer boost
Hint Boost Price
Coin cost to use a hint
Count Of Boosts To Buy
Number of boosts purchased in one transaction
Boost Buttons Available From Levels - from what level player can use the boost
Balance your in-game economy carefully. Ensure that the ratio between costs and rewards encourages engagement without making the game too easy or frustrating.
Test different configurations to find the optimal settings for player retention and monetization.
Regularly update your privacy policy URL to comply with current regulations.
Consider adjusting these settings based on player feedback and gameplay analytics after launch.
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