Game Settings

WordConnect/Settings/GameSettings

On Start

Coins

Number of coins the player starts with when beginning a new game. Coins are used for continuing gameplay or unlocking features.

Gems

Number of gems the player starts with. Gems are typically used for premium features such as gifts or boosts.

Monetization

Enable Ads

Enables or disables in-game advertisements.

Enable In Apps

Toggles in-app purchase functionality.

Enable Lucky Spin

Enables the “Lucky Spin” feature (e.g., a reward wheel or similar mechanic).

GDPR Settings

• Privacy Policy URL

Description: This is a link to our Privacy Policy, where you can read about how your data is handled.

Continue Time Settings

Continue Price

Coin cost to continue gameplay after failure (e.g., after running out of time or lives).

Continue Time

Duration (in seconds) added when continuing the game.

Gems For Extra Words

Gems awarded per extra words found

Gems For Gift

Gem awarded for open a gift

Boost Settings

Hammer Boost Price

Coin cost to use the hammer boost

Hint Boost Price

Coin cost to use a hint

Count Of Boosts To Buy

Number of boosts purchased in one transaction

Boost Buttons Available From Levels - from what level player can use the boost

  1. Balance your in-game economy carefully. Ensure that the ratio between costs and rewards encourages engagement without making the game too easy or frustrating.

  2. Test different configurations to find the optimal settings for player retention and monetization.

  3. Regularly update your privacy policy URL to comply with current regulations.

  4. Consider adjusting these settings based on player feedback and gameplay analytics after launch.

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