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Sweet Candy Sugar Match 3
Sweet Candy Sugar Match 3
  • Specification
  • Video Tutorials
  • Level Editor
  • Settings Editor
  • Shop Setting Editor
  • IAP's editor
  • Ads Editor
  • Other editors
  • How to use debug settings
  • Localization setup
  • More info (map, ads and etc)
  • How to reskin PNG Files
  • Add elements
    • Adding new Block
    • Adding layers to the block
    • Addind new Target
    • Add new Color Item
    • Add new Bonus item
    • Change item texture per level
  • Events
  • Editor artifacts and sprite atlas
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On this page
  • # Level Editor Interface
  • # General Settings
  • # Time Bomb Items
  • # Blocks section
  • # Items section
  • # Directions section
  • # Teleports section

Level Editor

"Sweet Candy Sugar Match 3" has a flexible VISUAL EDITOR that allows you to easily create new levels, change settings and create new game objects.

# Level Editor Interface

  • Go to Sweet Sugar menu → Game editor and settings

    • Open EDITOR

    • How to create new levels, check

# General Settings

  1. Test Level: Use this button to test your level. The level is automatically saved when using this button.

  2. Test level button: To test your level. The level is automatically saved when using this button. Save: Use this button to save your level and keep changes without testing.

  3. Level: Choose a level and use the + or - buttons to create or delete levels.

  4. Sub Levels: Create additional playing fields for the current level.

  5. Limit: Set the number of moves or time.

  6. Color Limit: Set the number of available colors.

  7. Stars: Set the number of points required for 1, 2, or 3 stars.

  8. Don’t Regen: Use this to disable the regeneration of items if no matches are detected.

  9. Target: Choose a game target.

  10. Columns and Rows: Adjust the size of the playing field.

  11. Level Settings

  12. Tools: Set up the current game field.

  13. Game Field

# Time Bomb Items

  1. Place a Time Bomb item from the Items section onto the game field.

  2. Set the number of moves before the bomb will be activated.

  3. Set the required amount.

This parameter doesn't matter if you haven't placed a Time Bomb on the game field. In that case, you can skip it.

# Blocks section

Use this section to set up the game field for the level.

  1. Clear: Resest all changes.

  2. Empty Cells

  3. Blocks: Place them on the playing field for interesting level design. To learn more about these blocks, read SPECIFICATION.

  4. X: Delete a cell.

  5. Fill + - Select any block and use FILL+ to fill empty cells.

# Items section

Place any game item in any available cell of the gamefield. Use this section to place the game items on a gamefield for interesting level design.

# Directions section

  • Enable/disable the enter points

  • Rotate one cell

  • Rotate all cells

  • Reset to default

# Teleports section

  • Go to teleport section

  • Click once to place the teleport input

  • Click second time to place the teleport output

  1. Teleport input

  2. Teleport output

You can setup direction of movement of game items on the gamefield. Check

Check this

Video Tutorial
VIDEO TUTORIAL
Video Tutorial