# Localization details

To make text localized you should use LocalizedTextMeshProUGUI component or convert TextMeshPro component by Tools/Replace TMP to LocalizedTMP<br>

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2FDoQLVBOB8zEEv8sCVIDX%2Fimage.png?alt=media&#x26;token=6aea3384-fc05-4124-b17d-051190abeb39" alt=""><figcaption></figcaption></figure>

You will have InstaceID field which associated with key in the localization txt file<br>

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2F3xwHic5NqzN3fKSstvN1%2Fimage.png?alt=media&#x26;token=06bbafb3-271d-41ce-8ce1-dd6861384cf9" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2F7VF5oPFxwJ5NG5njDXG9%2Fimage.png?alt=media&#x26;token=6dffcf05-cf33-4a63-b735-087cde6bad37" alt=""><figcaption></figcaption></figure>

To test the language in Unity go to menu Resources/Settings/Debug settings, select Test language<br>
