Candy Smith
HomeGeneral Info
General Info
General Info
  • How to open the project
  • How to add more than 100 levels on the map (tutorial)
  • How to edit map and add new levels to the map
  • How to reskin
  • How to change audio
  • How to change the fonts
  • How to test on devices
  • Google Mobile ads integration
  • Unity Ads Integration Guide
  • Unity In-apps Integration Guide
  • How to build
  • Difference between Sweet Candy Sugar and Jelly Garden Match 3
  • How to setup FaceBook and Leadboard
  • Localization
    • Localization details
    • Font setup
  • Sprite atlas and editor. Editor artifacts
  • Add rewarded ads button
Powered by GitBook
On this page

Sprite atlas and editor. Editor artifacts

Last updated 1 month ago

For convenience of reskining editor uses the gameplay sprites directly. You can change sprites and see the changes in the editor.

Problem Description: However somehow in the runtime it may be strange to see an atlas instead of sprites in the editor.

Solution: To avoid this issue. Swich the Sprite Packer to Enable for Builds

And you will see the editor fine during the runtime.