# Sprite atlas and editor. Editor artifacts

For convenience of reskining editor uses the gameplay sprites directly. You can change sprites and see the changes in the editor.

**Problem Description:** However somehow in the runtime it may be strange to see an atlas instead of sprites in the editor.

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2FRufV78bPSC8mZdq7xGQl%2Fimage.png?alt=media&#x26;token=8cfd95ca-e9de-46be-a73b-034df8973484" alt="" width="360"><figcaption></figcaption></figure>

**Solution:** To avoid this issue. Swich the **Sprite Packer** to **Enable for Builds**

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2FJyljBIneWzns420Z7oHO%2Fimage.png?alt=media&#x26;token=fd7575cc-9c68-4810-9665-6a9a959c5897" alt=""><figcaption></figcaption></figure>

And you will see the editor fine during the runtime.

<figure><img src="https://2423037410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FixseEfHbM88cpcinnJo4%2Fuploads%2F2epGEJoG2kaDCtQSaxKJ%2Fimage.png?alt=media&#x26;token=1ab3b84a-22a2-46dc-b0dd-faee2e5e475c" alt=""><figcaption></figcaption></figure>
