# Sprite atlas and editor. Editor artifacts

For convenience of reskining editor uses the gameplay sprites directly. You can change sprites and see the changes in the editor.

**Problem Description:** However somehow in the runtime it may be strange to see an atlas instead of sprites in the editor.

<figure><img src="/files/opjKUfIckcKUVpA8Ol31" alt="" width="360"><figcaption></figcaption></figure>

**Solution:** To avoid this issue. Swich the **Sprite Packer** to **Enable for Builds**

<figure><img src="/files/xKnjmxOsldbAUOf6sBI0" alt=""><figcaption></figcaption></figure>

And you will see the editor fine during the runtime.

<figure><img src="/files/q9JIdQzNwM6d1V8OrzMS" alt=""><figcaption></figcaption></figure>


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