Candy Smith
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Bubble Shooter Toolkit
Bubble Shooter Toolkit
  • Getting started
    • Specification
  • TUTORIALS
    • Video Tutorials
    • Level EDITOR
    • How to set or create in-game tutorials
    • How to expand map and add new points
    • Adding new ball
    • Coins SHOP
    • Ads setup
      • Ads mediation (Levelplay/IronSource) setup
      • Admob setup
      • Unit ads legacy setup
      • Ads settings
      • Add rewarded ads button
    • Settings
      • Game settings
      • Gameplay settings
      • Boost settings
      • Shop settings (IAP)
      • Daily bonus settings
      • Lucky spin settings
      • Powerup settings
      • Target settings
      • Debug Settings
  • Scripts
    • Scripts Overview
      • Ball spawner
      • EventManager
      • GetNeighbours
      • Resource system
      • Playable item types
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  1. TUTORIALS
  2. Settings

Target settings

Tools->Bubble Shooter->Settings->Target settings

Last updated 1 year ago

Target settings represent by scriptable objects in the Resources/Targets

Each target has next settings:

  1. textForMenu: The text used for the menu representation of the target.

  2. prefab: The prefab representing the target object.

  3. prefabAnimation: The prefab used for animating object that moving to the Top UI panel or langing in case of baby target

  4. uiIcon: The icon used for the target in the popups and UI

  5. defaultCount: The default amount to collect

countFromField: Determines should be target counted from the field or set amount manually in the

Level editor
Target settings