# Target settings

Target settings represent by scriptable objects in the Resources/Targets

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FFFazkKIYuyKlMlciNlZu%2Fimage.png?alt=media&#x26;token=c005dea1-5386-479d-ad49-70927c3d503e" alt=""><figcaption></figcaption></figure>

Each target has next settings:

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FklpZcmTI2L4iH38WJmCH%2Fimage.png?alt=media&#x26;token=6bd31de0-6830-473d-92dc-8359a33cbb12" alt=""><figcaption><p>Target settings</p></figcaption></figure>

1. `countFromField`: Determines should be target counted from the field or set amount manually in the [Level editor](https://docs.candy-smith.com/main/bubble-shooter-toolkit/tutorials/level-editor)
2. `textForMenu`: The text used for the menu representation of the target.
3. `prefab`: The prefab representing the target object.
4. `prefabAnimation`: The prefab used for animating  object that moving to the Top UI panel or langing in case of baby target
5. `uiIcon`: The icon used for the target in the popups and UI
6. `defaultCount`: The default amount to collect
