> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/bubble-shooter-toolkit/tutorials/how-to-set-or-create-in-game-tutorials.md).

# How to set or create in-game tutorials

### <mark style="background-color:green;">How to set or create in game tutorials</mark> [VIDEO](https://www.youtube.com/watch?v=Mya_fx9lAPk)

1 - Open in Editor the level where you need to set up the in-game tutorial. Find tutorial TAB

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fy1BeTql2NjH0TQYC2YPB%2Fimage.png?alt=media&amp;token=0e32d39f-6924-4c35-9e36-4a698b87eff8" alt=""><figcaption></figcaption></figure>

2 - Choose the desired tutorial from the pre-prepared ones. For example. Assign a tutorial for the first level on 'how to play'.<br>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FxvACuMHw9TgLwPHyDxJJ%2Fimage.png?alt=media&amp;token=28c50d68-7c7c-4577-9cff-2e59e4220355" alt=""><figcaption></figcaption></figure>

### <mark style="background-color:green;">How to create a NEW tutorial</mark>

1 - <mark style="color:green;">**Go to Assets**</mark> -> <mark style="color:green;">**BubbleShooterGameToolkit**</mark> -> <mark style="color:green;">**Resources**</mark> -> <mark style="color:green;">**Tutorials**</mark>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FY6r2Z4q4sMdg1ao7Ph6L%2Fimage.png?alt=media&amp;token=35f3c73b-e643-415b-aeba-83ae68824baf" alt=""><figcaption></figcaption></figure>

2 - Duplicate any template. Change the name to a new one.

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FQ7wkvp3m3rN0wcNli17m%2Fimage.png?alt=media&amp;token=f6f75575-adce-4c10-8e8c-edfad2e0446e" alt=""><figcaption></figcaption></figure>

3 - Next, we need to modify the description.

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fsb3vCpocAmNSPCodX84m%2Fimage.png?alt=media&amp;token=06eaa044-51d3-4fa3-9856-0bbeb2d6224a" alt=""><figcaption></figcaption></figure>

4 - And specify the required target.

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FZbYwDGY2GBN7L98nYWzQ%2Fimage.png?alt=media&amp;token=9cbddc57-828d-4f3a-8bcf-dcbc0e431db8" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FkUim4oa6VP5KaC3JSWyT%2Fimage.png?alt=media&amp;token=c26cdf1e-ba32-4490-ab92-bf514bc872e4" alt=""><figcaption></figcaption></figure>

5 - If you need to specify a specific ball in the bunny's paws, use the '**Launch Ball**' section.<br>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fm7VXBv1WaMRkp8TsAsa5%2Fimage.png?alt=media&amp;token=1153150c-d780-4bde-9bef-c62ea432625f" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="98"></th><th></th></tr></thead><tbody><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FXbBsScVFZtClKoXAgeeS%2FItem-1.png?alt=media&amp;token=c6bb5a04-d0d8-4439-834d-f9ca47a41dca" alt="" data-size="original"></td><td>Ball O</td></tr><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FdWMAVRpVWQBB3F5E9K4u%2FItem-2.png?alt=media&amp;token=fa06b7fe-eaf4-4ff4-a620-57b8cd9350a3" alt="" data-size="original"></td><td>Ball 1</td></tr><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fs7Vq84xu1HCgl1boVYkV%2FItem-3.png?alt=media&amp;token=9fe0503a-1397-4bfd-8b17-6f806e5790dd" alt="" data-size="original"></td><td>Ball 2</td></tr><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FZMMcpq2l95QjUt2ndNET%2FItem-4.png?alt=media&amp;token=fe52e3e8-7f9f-4882-a68f-0ce543c2f05c" alt="" data-size="original"></td><td>Ball 3</td></tr><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FgJeJekJIUntu4iJvjIRZ%2FItem-5.png?alt=media&amp;token=0c11ebe0-7480-42c1-855f-80c5b414d51f" alt="" data-size="original"></td><td>Ball 4</td></tr><tr><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2F2EHDwyu1LmuzwH0fC9Tr%2FItem-6.png?alt=media&amp;token=7c292dc5-6380-4386-ad95-1c15dc1d84ba" alt="" data-size="original"></td><td>Ball 5</td></tr></tbody></table>

<mark style="color:red;">**For more details on the names of game objects, refer to the**</mark> [<mark style="color:blue;">**specification**</mark>](/main/bubble-shooter-toolkit/getting-started/specification.md)

6 - Open the level for which we will use the new tutorial, and assign it.

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FTeGbFUWuFXPFmNMYVE3J%2Fimage.png?alt=media&amp;token=478d3159-9e59-4440-925b-7645db8a494e" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FMctO26m9yCTJsiytra0h%2Fimage.png?alt=media&amp;token=88dd9cf8-d0a8-4590-a99f-e4b19ef77f94" alt=""><figcaption></figcaption></figure>

7 - When creating a level, don't place the target too high, as the <mark style="color:orange;">**pointing finger**</mark> won't be visible. Place it at the bottom of the level, and the tutorial will be displayed correctly.

#### <mark style="color:red;">**Do not forget to check how the tutorial is displayed on different resolutions.**</mark><br>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FCWsqhkZ9zuyoLS0D5WO0%2Fimage.png?alt=media&amp;token=274873d3-3d2a-4c80-96ac-087c11a7f5b6" alt=""><figcaption></figcaption></figure>

8 - If you want to remove the tutorial for the current level, simply select 'None.

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fiw1qsCljlhJfTfUb4gVj%2Fimage.png?alt=media&amp;token=b97f0845-0c04-44c1-bbdd-e1f4d03fb36f" alt=""><figcaption></figcaption></figure>

#### If you have any issues or questions, feel free to contact our support
