Level EDITOR
Last updated
Last updated
How to use a Level Editor VIDEO Tutorial
To open Level Editor - go to Tools -> Bubble Shooter -> Level Editor
-> Editor
(or use the hotkey C)
1
+
Add a new level.
2
Level Number
Display the number of the edited level.
3
Play Level
Button to test the level.
4
<< >>
Arrows to switch between levels. Also, you can choose a specific level: Assets -> BubbleShooterGameToolkit -> Resources -> Levels
5
General TAB
Tab displaying general level settings. You can use the ⏷ icon to collapse and expand the tab.
6
Moves / Times
Choose the level type: moves / time. Specify the required number of moves / time.
7
Level Type
Choose the level type: vertical / rotating.
8
Holes
Check the box to enable or disable holes and bugs for the current level. This function is enabled by default.
9
Size Y
Allows editing the level length.
10
Stars
Set the number of points for each star here
11
Tutorial
Choose the tutorial for the current level (you can create your own tutorial, see this video ***
12
Background
Choose the desired background. Also, you can set one background for multiple levels at once. Go to Assets -> BubbleShooterGameToolkit -> Resources -> Levels, select the necessary levels from the list, and assign the required background.
13
Colors Random ball
When creating a level using a random bubble, colors will be generated based on the checkboxes set here.
14
Targets TAB
Tab displaying level objectives.
15
Targets
Targets that need to be set manually:
Points. The number of stars required to pass the level, from 1 to 3.
Colored bubbles. For example, 10 red and 20 blue bubbles, etc.
Other targets are collectible and are set automatically after these targets are placed on the game field:
Saving babies
Bugs
Carrots
White star
15 ab
+ -
Add and remove targets.
16
Editor TAB
Tab containing all the tools for level design.
17
X
Tool for removing objects from the game field.
18
Fill
Fill the game field with random bubbles.
18a
-1
Remove 1 layer
19
Clear
Clear the game field.
20
Palette
Palette with game objects.
21
Game Field Grid
Field for creating the game level.
To obtain more information about game objects, refer to the specifications.