# Level EDITOR

How to use a Level Editor [VIDEO Tutorial](https://www.youtube.com/watch?v=DGVYLoflQLc)\
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To open **Level Editor** - go to `Tools -> Bubble Shooter -> Level Editor` `-> Editor` (or use the hotkey <mark style="color:green;">**C**</mark>)

#### To open all levels <mark style="color:green;">for testing</mark>, use the '<mark style="color:green;">Open all levels</mark>' tab

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FcEudFBNGoz4gcL8L7gcI%2Fimage.png?alt=media&#x26;token=ac865fe7-3104-4347-9f02-0a7cce6753ce" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FxaQSA7jSI8oi3UUJUsVQ%2Fgameeditor.png?alt=media&#x26;token=a30cc0c6-a6b8-4c90-8b3f-c16fad201881" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="74"></th><th width="139"></th><th width="174"></th><th></th></tr></thead><tbody><tr><td>1</td><td>+</td><td></td><td>Add a new level.</td></tr><tr><td>2</td><td>Level Number</td><td></td><td>Display the number of the edited level.</td></tr><tr><td>3</td><td>Play Level</td><td></td><td>Button to test the level.</td></tr><tr><td>4</td><td>&#x3C;&#x3C;  >></td><td></td><td>Arrows to switch between levels. Also, you can choose a specific level: <br><mark style="color:green;"><strong>Assets</strong></mark> -> <mark style="color:green;"><strong>BubbleShooterGameToolkit</strong></mark> -> <mark style="color:green;"><strong>Resources</strong></mark> -> <mark style="color:green;"><strong>Levels</strong></mark></td></tr><tr><td>5</td><td>General TAB</td><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FqPAThymjkn8LJuNxeQQd%2Fimage.png?alt=media&#x26;token=9300ebaa-3b95-4282-95a5-a61affb6f095" alt="" data-size="original"></td><td>Tab displaying general level settings. You can use the ⏷ icon to collapse and expand the tab.</td></tr><tr><td>6</td><td>Moves / Times</td><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FSnsAaK3i1yRnsdNsILO2%2Fmoves-time.png?alt=media&#x26;token=bb19360b-25f4-4cc8-b889-2379c5a483e2" alt="" data-size="original"></td><td>Choose the level type: moves / time. Specify the required number of moves / time.</td></tr><tr><td>7</td><td>Level Type</td><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2Fp4aI9vsUKouqyQGsrkPg%2Flevel-type.png?alt=media&#x26;token=be0b1c1c-de77-4b0a-b1d5-1c680118eef7" alt="" data-size="original"></td><td>Choose the level type: vertical / rotating.</td></tr><tr><td>8</td><td>Holes</td><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2FZiZmo14JDMNGt7Nb0ZQP%2Fimage.png?alt=media&#x26;token=fb8845b3-18b1-4f90-abe6-47543856fae2" alt="" data-size="original"></td><td>Check the box to enable or disable holes and bugs for the current level. This function is enabled by default.</td></tr><tr><td>9</td><td>Size Y</td><td></td><td>Allows editing the level length.</td></tr><tr><td>10</td><td>Stars</td><td></td><td>Set the number of points for each star here</td></tr><tr><td>11</td><td>Tutorial</td><td></td><td>Choose the tutorial for the current level (you can create your own tutorial, see this video ***</td></tr><tr><td>12</td><td>Background</td><td></td><td>Choose the desired background. <br><br>Also, you can set one background for multiple levels at once. Go to <mark style="color:green;"><strong>Assets</strong></mark> -> <mark style="color:green;"><strong>BubbleShooterGameToolkit</strong></mark> -> <mark style="color:green;"><strong>Resources</strong></mark> -> <mark style="color:green;"><strong>Levels</strong></mark>, select the necessary levels from the list, and assign the required background.</td></tr><tr><td>13</td><td>Colors Random ball</td><td></td><td>When creating a level using a random bubble, colors will be generated based on the checkboxes set here.</td></tr><tr><td>14</td><td>Targets TAB</td><td></td><td>Tab displaying level objectives.</td></tr><tr><td>15</td><td>Targets</td><td><img src="https://3431102767-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGB7CK9gu3AIGgNgqIdcY%2Fuploads%2F5J7Gsa625H47OvpiFOHA%2Ftargets.png?alt=media&#x26;token=274c8af5-8f7c-4a41-bc62-c28bfdf5ec93" alt="" data-size="original"></td><td><p></p><p>Targets that need to be <strong>set manually</strong>:</p><ul><li>Points. The number of stars required to pass the level, from 1 to 3.</li><li>Colored bubbles. For example, 10 red and 20 blue bubbles, etc.</li></ul><p>Other targets are <strong>collectible</strong> and are <strong>set automatically</strong> after these targets are placed on the game field:</p><ul><li>Saving babies</li><li>Bugs</li><li>Carrots</li><li>White star</li></ul></td></tr><tr><td>15 ab</td><td>+ - </td><td></td><td>Add and remove targets.</td></tr><tr><td>16</td><td>Editor TAB</td><td></td><td>Tab containing all the tools for level design.</td></tr><tr><td>17</td><td>X</td><td></td><td>Tool for removing objects from the game field.</td></tr><tr><td>18</td><td>Fill</td><td></td><td>Fill the game field with random bubbles.</td></tr><tr><td>18a</td><td>-1</td><td></td><td>Remove 1 layer</td></tr><tr><td>19</td><td>Clear</td><td></td><td>Clear the game field.</td></tr><tr><td>20</td><td>Palette</td><td></td><td>Palette with game objects.</td></tr><tr><td>21</td><td>Game Field Grid</td><td></td><td>Field for creating the game level.</td></tr></tbody></table>

To obtain more information about game objects, refer to the [specifications](https://docs.candy-smith.com/main/bubble-shooter-toolkit/getting-started/specification).
