Candy Smith
HomeGeneral Info
Bubble Shooter Toolkit
Bubble Shooter Toolkit
  • Getting started
    • Specification
  • TUTORIALS
    • Video Tutorials
    • Level EDITOR
    • How to set or create in-game tutorials
    • How to expand map and add new points
    • Adding new ball
    • Coins SHOP
    • Ads setup
      • Ads mediation (Levelplay/IronSource) setup
      • Admob setup
      • Unit ads legacy setup
      • Ads settings
      • Add rewarded ads button
    • Settings
      • Game settings
      • Gameplay settings
      • Boost settings
      • Shop settings (IAP)
      • Daily bonus settings
      • Lucky spin settings
      • Powerup settings
      • Target settings
      • Debug Settings
  • Scripts
    • Scripts Overview
      • Ball spawner
      • EventManager
      • GetNeighbours
      • Resource system
      • Playable item types
Powered by GitBook
On this page
  1. TUTORIALS

Level EDITOR

Last updated 1 year ago

How to use a Level Editor To open Level Editor - go to Tools -> Bubble Shooter -> Level Editor -> Editor (or use the hotkey C)

To open all levels for testing, use the 'Open all levels' tab

1

+

Add a new level.

2

Level Number

Display the number of the edited level.

3

Play Level

Button to test the level.

4

<< >>

Arrows to switch between levels. Also, you can choose a specific level: Assets -> BubbleShooterGameToolkit -> Resources -> Levels

5

General TAB

Tab displaying general level settings. You can use the ⏷ icon to collapse and expand the tab.

6

Moves / Times

Choose the level type: moves / time. Specify the required number of moves / time.

7

Level Type

Choose the level type: vertical / rotating.

8

Holes

Check the box to enable or disable holes and bugs for the current level. This function is enabled by default.

9

Size Y

Allows editing the level length.

10

Stars

Set the number of points for each star here

11

Tutorial

Choose the tutorial for the current level (you can create your own tutorial, see this video ***

12

Background

Choose the desired background. Also, you can set one background for multiple levels at once. Go to Assets -> BubbleShooterGameToolkit -> Resources -> Levels, select the necessary levels from the list, and assign the required background.

13

Colors Random ball

When creating a level using a random bubble, colors will be generated based on the checkboxes set here.

14

Targets TAB

Tab displaying level objectives.

15

Targets

Targets that need to be set manually:

  • Points. The number of stars required to pass the level, from 1 to 3.

  • Colored bubbles. For example, 10 red and 20 blue bubbles, etc.

Other targets are collectible and are set automatically after these targets are placed on the game field:

  • Saving babies

  • Bugs

  • Carrots

  • White star

15 ab

+ -

Add and remove targets.

16

Editor TAB

Tab containing all the tools for level design.

17

X

Tool for removing objects from the game field.

18

Fill

Fill the game field with random bubbles.

18a

-1

Remove 1 layer

19

Clear

Clear the game field.

20

Palette

Palette with game objects.

21

Game Field Grid

Field for creating the game level.

To obtain more information about game objects, refer to the .

specifications
VIDEO Tutorial