> For the complete documentation index, see [llms.txt](https://docs.candy-smith.com/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.candy-smith.com/main/bubble-shooter-toolkit/tutorials/level-editor.md).

# Level EDITOR

How to use a Level Editor [VIDEO Tutorial](https://www.youtube.com/watch?v=DGVYLoflQLc)\
\
To open **Level Editor** - go to `Tools -> Bubble Shooter -> Level Editor` `-> Editor` (or use the hotkey <mark style="color:green;">**C**</mark>)

#### To open all levels <mark style="color:green;">for testing</mark>, use the '<mark style="color:green;">Open all levels</mark>' tab

<figure><img src="/files/HjKgxKLdGFVf4FvSejCf" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zpIAZ53Q0euePxcWifAv" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="74"></th><th width="139"></th><th width="174"></th><th></th></tr></thead><tbody><tr><td>1</td><td>+</td><td></td><td>Add a new level.</td></tr><tr><td>2</td><td>Level Number</td><td></td><td>Display the number of the edited level.</td></tr><tr><td>3</td><td>Play Level</td><td></td><td>Button to test the level.</td></tr><tr><td>4</td><td>&#x3C;&#x3C;  >></td><td></td><td>Arrows to switch between levels. Also, you can choose a specific level: <br><mark style="color:green;"><strong>Assets</strong></mark> -> <mark style="color:green;"><strong>BubbleShooterGameToolkit</strong></mark> -> <mark style="color:green;"><strong>Resources</strong></mark> -> <mark style="color:green;"><strong>Levels</strong></mark></td></tr><tr><td>5</td><td>General TAB</td><td><img src="/files/Uw4h7rdivHR0LuW0VlnS" alt="" data-size="original"></td><td>Tab displaying general level settings. You can use the ⏷ icon to collapse and expand the tab.</td></tr><tr><td>6</td><td>Moves / Times</td><td><img src="/files/hsx7DcrCXF6ZUMJnLAof" alt="" data-size="original"></td><td>Choose the level type: moves / time. Specify the required number of moves / time.</td></tr><tr><td>7</td><td>Level Type</td><td><img src="/files/WBMeRlB7S7uYwPLrOxm5" alt="" data-size="original"></td><td>Choose the level type: vertical / rotating.</td></tr><tr><td>8</td><td>Holes</td><td><img src="/files/xE1G8rgxKLIoeCfdganL" alt="" data-size="original"></td><td>Check the box to enable or disable holes and bugs for the current level. This function is enabled by default.</td></tr><tr><td>9</td><td>Size Y</td><td></td><td>Allows editing the level length.</td></tr><tr><td>10</td><td>Stars</td><td></td><td>Set the number of points for each star here</td></tr><tr><td>11</td><td>Tutorial</td><td></td><td>Choose the tutorial for the current level (you can create your own tutorial, see this video ***</td></tr><tr><td>12</td><td>Background</td><td></td><td>Choose the desired background. <br><br>Also, you can set one background for multiple levels at once. Go to <mark style="color:green;"><strong>Assets</strong></mark> -> <mark style="color:green;"><strong>BubbleShooterGameToolkit</strong></mark> -> <mark style="color:green;"><strong>Resources</strong></mark> -> <mark style="color:green;"><strong>Levels</strong></mark>, select the necessary levels from the list, and assign the required background.</td></tr><tr><td>13</td><td>Colors Random ball</td><td></td><td>When creating a level using a random bubble, colors will be generated based on the checkboxes set here.</td></tr><tr><td>14</td><td>Targets TAB</td><td></td><td>Tab displaying level objectives.</td></tr><tr><td>15</td><td>Targets</td><td><img src="/files/7ONRKDUdzI89hUUIIICK" alt="" data-size="original"></td><td><p></p><p>Targets that need to be <strong>set manually</strong>:</p><ul><li>Points. The number of stars required to pass the level, from 1 to 3.</li><li>Colored bubbles. For example, 10 red and 20 blue bubbles, etc.</li></ul><p>Other targets are <strong>collectible</strong> and are <strong>set automatically</strong> after these targets are placed on the game field:</p><ul><li>Saving babies</li><li>Bugs</li><li>Carrots</li><li>White star</li></ul></td></tr><tr><td>15 ab</td><td>+ - </td><td></td><td>Add and remove targets.</td></tr><tr><td>16</td><td>Editor TAB</td><td></td><td>Tab containing all the tools for level design.</td></tr><tr><td>17</td><td>X</td><td></td><td>Tool for removing objects from the game field.</td></tr><tr><td>18</td><td>Fill</td><td></td><td>Fill the game field with random bubbles.</td></tr><tr><td>18a</td><td>-1</td><td></td><td>Remove 1 layer</td></tr><tr><td>19</td><td>Clear</td><td></td><td>Clear the game field.</td></tr><tr><td>20</td><td>Palette</td><td></td><td>Palette with game objects.</td></tr><tr><td>21</td><td>Game Field Grid</td><td></td><td>Field for creating the game level.</td></tr></tbody></table>

To obtain more information about game objects, refer to the [specifications](/main/bubble-shooter-toolkit/getting-started/specification.md).
